OBJECTIVES

Career Objectives

Over the last eight years, I have been fortunate to work in an area where I pursue my passions: the art industry. Working for a small, independent, for-profit gallery, I have the opportunity to work with a wide range of artists as well as the Art Director, Gallery Manager and various art’s administrators. With experience in the art world working at Nanda\Hobbs for 8 years, the skills I gained through this experience included all administration skills and practical skills in running a gallery.

I have leveraged this knowledge when pursuing my research degrees by focussing on a small but important and cutting-edge subculture: female street artists.

As a researcher, I have developed a wide range of skills through both my Master of Research and PhD projects and am developing the ability to apply these skills within different contexts. As a researcher I have the capacity to provide analysis, critically think, problem solve, and translate information.

My career ambition is to take the knowledge of working in the art sector combined with the cross-section of research skills, my aim is to work with artists and galleries to document emerging art movements.

A second goal is to act as an intermediary between the formal art sector and street artists. There is a great deal that contemporary galleries can learn from the increasing popularity of street artists. Likewise, street artists can benefit from working with galleries. This objective is captured in my DCA creative project which is focussed on establishing an online gallery space for street-artists.

Research Objectives

The stakeholders identified within my research area are the artists, galleries, art institutions and the viewing public: all of whom are part of the focus of my creative project.

Specifically, my creative outcome for my DCA is producing an alternative and informative virtual space ‘exhibition space’ for street art. Exhibitions in traditional settings such as galleries and museums, both private and institutional based, have historically been very formal and conventional – but over the last decade, this has dramatically shifted with increasing levels of engagement.

This increasing engagement is evident by the increasing number of interactive spaces created by taking advantage of new technologies such as AR (augmented reality), VR (virtual reality) and social media. Such tools encourage the audiences to interact beyond the imagery of an artwork. Such technology is generating an additional space for audiences to engage.

My project aims to leverage such innovations with a focus on creating a different way to view street art and as such, providing audiences with an alternative experience.  I will do this by using this technology to create, amongst other information, additional documentation and research about the street art and graffiti subcultures.

This alternative space also aims to provide street artist with an alternative way of showcasing their work whilst simultaneously affiliating with the changing nature of museum and art exhibition spaces. Street artists aim to create works within the urban environment. This project will work with the artform, in keeping with its original goals, whilst aligning with the art practices that are exhibited within traditional settings. This engagement argues for a positive way that street art can be both addressed and protected within the public domain – creating a space that activates the city.

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